I'm not an Apple enthusiast—my rarely used iPad mini is my only Apple device—but let me play devil’s advocate.
If a company invests billions in R&D to create hardware and its integrated software, shouldn’t it have the right to control who or what interacts with it? Why should I be forced to open up the carefully designed ecosystem I’ve built?
If my pitch is premium, high-speed hardware and intuitive software so user-friendly that a monkey can use it, the trade-off is that you agree to my Terms of Service. There are other options out there.
I think it's specifically anticompetitive for Apple to force app developers to go through Apple Payments (with a 30% fee to Apple) for all purchases, otherwise their app is disallowed from being sold on the App store. There's no technological reason for app developers to be restricted from using other payment processors - it's purely a strategy for increased revenue for Apple.
In antitrust terms, it is a form of Vendor Lock-In[0], and could be seen as a form of Tying[1]:
> Tying is often used when the supplier makes one product that is critical to many customers. By threatening to withhold that key product unless others are also purchased, the supplier can increase sales of less necessary products.
As an example, Apple was sued successfully in the early 200s for selling music in a format that could only be played on iPods. iTunes is a platform Apple controls and invented, yet still it was deemed illegal for them to unfairly lock in customers and prevent them from using competing portable music players.
> There's no technological reason for app developers to be restricted from using other payment processors
But there is a customer experience reason. As an iOS user, I very much appreciate that I can ask Apple to cancel some bullshit subscription that used to otherwise try to lock me in behind a labyrinth of added friction and timewasting.
You are free to pay ~30% extra for your preferred customer experience. The rest of us can leverage discounted pricing. Customer Choice for the win!
Also, thinking that all businesses will lock one in using friction and timewasting is not a rational argument. There are a lot of honest businesses there forced to pay the Apple Mafia's tax.
Exactly. This is the part that I dont get about Apple apologists. If one really likes paying 30% extra to Apple for privacy/security (debatable, but whatever) nobody is stopping you.
But for every one of those, there are many who might want to transact with the business directly.
FWIW, I trust Spotify equally as Apple - so if I get a Spotify subscription, I'm more than happy to get a 30% discount and deal with Spotify directly. Heck, I can do that on my MacOS (another fine product the Cupertino company makes) but when it comes to iOS - OMG, virus, malware, user privacy!!
I prefer everything go through Apple b/c I trust Apple more than I trust the average other vendor.
This way, I know if I'm dealing with something on my phone, I have a trusted channel for commerce. I am sophisticated enough that I can probably ascertain what alternative payment schemes are reasonable and which are scams, but Apple's imposed payment monoculture means unsophisticated users are protected as well.
A more permissive payment setup would necessarily mean more scammy apps, or maybe just vendors with gross, dark patterns designed to obfuscate cancellation without quite being fraud. No thanks.
the next response would be "but then i would find myself taking the option that I don't like because the option that I like would put me in a disadvantage so since i can't control my options in order for me to have the best, the other bests should not exist and especially other people can not have better things than what i say is the best because then i would again find myself in choice conflict"
Not just apple apologists btw, it's a full category of people who can't enjoy their "choices" without having everyone else have only that "choice"
> You are free to pay ~30% extra for your preferred customer experience. The rest of us can leverage discounted pricing. Customer Choice for the win!
People say this stuff, but recently I re-examined my subscription to a multi-platform VPN service through the App store and found that they priced it cheaper than getting the same package through their website or through their windows client.
I mean, that's pretty flexible. At $17.99 (AUD) per month it could fit into the $1 step model, which starts at $0.99, maxing at $139.99
They charge $19.39 for the same subscription if you buy it direct. By the logic of Apple taking a 30% cut thereby pushing up the price of doing business, you'd think they could charge $12.59 to direct customers and take the same profit out.
I'm not sure if it is still the case after the EU cases, but it at least used to be that Apple prohibited you from charging more for paying through the app store. And that leads to increased prices for everyone, regardless of if you even own an iOS device.
I thought you could charge more (at least now, maybe not in the before times), but you still can't say explicitly that you're charging more because of Apple's 30% fee.
Well then the rule could be: All apps must offer the possibility to use Apple Pay for payments.
Or Apple could do one of those virtual credit card things. Or do they already? So you could use an Apple virtual credit card with any processor.
But then the 30% extra fee would be visible to the user. Apple's whole schtick is making things way more expensive and hiding the competition pricing from the user. If "$10 with Stripe" was placed side by side with "$13 with Apple Pay", Apple would immediately lose all of their payment customers and about $2,000,000,000 in revenue, which is a lot. They can only prevent this by preventing "$10 with Stripe" from being there at all. (And if they did it with virtual credit cards, they'd have to tell users there's a 30% fee on each transaction)
If customers want to pay more for Apple to facilitate, there isn’t an incentive to not keep apps in the App Store too. If a company has other reasons not to be in Apple’s store, why should they be required to?
this is about allowing business to offer other choices, other store rules still would apply. for example if apple would be to require it's option as always present together with the rest in the app, then noone could say anything against it. it's the lack of choice that is the problem not requirements per se.
I 100% agree with this. Apple should be allowed to put whatever restrictions they want on apps in the App Store.
The problem is they don't allow apps to come from anywhere else, this is the core of the issue and what everything eventually comes down to.
Make it possible for users to control their own app installation sources on the hardware they own, show them what is happening when they do so, that they are replacing Apple as the source of trust with the developers of the app marketplace or app they are installing, but only do it once, it can't become a nag.
If they do that, then whenever anyone complains about App Store rules Apple can just tell them to do everything themselves instead, no APNS, no convenient installation from a pre-installed App Store, no seal of approval from a partner the user trusts, no free hosting, no infrastructure for app updates, etc.
One reason that I support alternative (non-Apple) app stores, is that it allows differentiation between mediocre and higher-Quality apps.
You can get your clothes from Target or Saks Fifth Avenue. For most folks, Target is fine, but there are people that insist on paying $30 for every pair of skivvies. I think that they should have that choice. If they can afford it, then let them eat cake (for the record, I tend to be a Costco type of guy, but have not regretted occasionally getting something from Saks).
Selfishly, I would like them to allow sideloads, because the App Store approval process has slowed to a crawl, lately, as well as APNS calls. I’m certain that’s because of thousands of AI-generated submissions. I think many of those submitters would much rather avoid the hoops they need to jump through, for the store.
But I doubt that Apple sees things that way. The secondary app stores are likely to make a lot of money, which they would miss.
The more damaging thing, however, is that Apple’s brand image could get corroded, and there’s a very good chance that they could be strongarmed into supporting side-loaded crapplets. I’m a bit cynical on this, myself. I feel that Apple has been doing a great job of damaging their own brand, in the past few years. I feel as if the quality of their internal engineering has declined precipitously.
I think the answer is that if you want non-Apple app stores... get a non-Apple phone. For whatever reason, a great deal of people prefer to live inside Apple's walled garden.
> I’m a bit cynical on this, myself. I feel that Apple has been doing a great job of damaging their own brand, in the past few years. I feel as if the quality of their internal engineering has declined precipitously.
Agreed. The quality of Apples own software has declined, as has the outcome of app reviews, there's never been as much crap on the App Store as there is today.
And obviously Apple wants to "have their cake and eat it too", who doesn't? I'm just saying that this is the reason why they're being dragged to court now, because they aren't "playing fair" when they're acting as both store operator and store participant in multiple segments, and are acting as gatekeepers of software for literally hundreds of millions if not billions of devices now (congrats to them).
There is always a customer experience reason. Every anticompetitive company that has ever existed has benefited from the customer experience of everything being in one place and coming from one company. Unfortunately, "my product benefits from being anticompetitive" is not a valid justification for anticompetitive practices.
I struggle to paint a company with a minority marketshare, after having first mover advantage, as anticompetitive.
That said, their argument that the payment policies disproportionately impact apps trying to create sustainable business models that don’t monetize user data is a compelling one that I very much sympathize with.
I’m a Proton subscriber, but I went through their website, just because I tend to do that for any service that isn’t exclusive to Apple or the App Store. The same is true for Kagi, another privacy focused service I subscribe to. I never thought about it, but maybe that’s my way of avoiding lock-in. If I ever leave iOS at some point, I don’t want to have to cancel and resubscribe to something that could cause a service interruption. I also want to make sure that the subscription is everywhere, not just on my Apple devices, and it’s tied to the email I choose.
Anticompetitive practices don't mean that you have a monopoly. In fact people often get this wrong - having a monopoly is not illegal in and of itself. What's illegal is using one's market position to prevent other companies from being able to compete in a market. Whether that market position is 100% or 10%, what matters is that it's significant enough for you to pressure other companies out of the market.
I'm not a fancy lawyer or some kind of top flight ceo but I feel like "being able to cancel subscriptions" doesn't require a 30% cut off the top for apple.
Also, as a customer, presumably you could choose to use apple's store.
If we unpack this argument we can precisely pinpoint the issue.
In order for this argument to be true, Apple would need to have market power.
Having market power is the thing that makes tying etc. an antitrust violation.
Because it can be used for more than allowing people to cancel subscriptions. Like charging a 30% margin in a market where it's normally 3%, or excluding apps that compete with Apple software or services, or requiring customers to use a specific combination of hardware, operating system, app store and services, even if the customer only wants one of those things and binding them together then eliminates competition from any company that can't supply all of them. Which are exactly the sort of things that antitrust rules are meant to prevent.
Steam and Android charge a similar 30% fee in their stores.
When I hear about a 3% fee, I think of the interchange fees for a credit card. That doesn’t have the same overhead as hosting the software, handling the updates, managing the front end, reviews, etc. I can only assume that 2-3% of the 30% are going to Visa, as I’m sure Apple is paying interchange fees to process the payments.
30% probably still creates a very healthy margin, which could be trimmed (and has been for companies making less than $1m). But it is right in line with the rest of the industry, at least for the other big players.
The difference is on my Android phone, I use F-Droid, and I sideload using Obtainium, and on my Steam Deck, I install Heroic Launcher and install games from GOG.
Proton also offers subscriptions through the Play Store. If the issue is the 30% cut hurting non-ad-funded businesses, shouldn’t this be against all these companies charging 30%, not just Apple? Or not have subscriptions in the Play Store, if Google doesn’t have the same requirements against linking out to other payment options?
The outrage against Apple in this regard has never felt consistently applied based.
You didn't address anything I wrote. The issue is not the 30%, it's the lack of choice. Apple locks businesses into having to support Apple Pay to access the user base of Apple users. Google doesn't do this: apps can be distributed via F-Droid or just downloaded from the net. Steam doesn't do this: you can just run apps you bought years ago, or bought from GOG, even on devices built by Valve.
I'll say the same thing, another way: Apple is the only smartphone manufacturer that forces you to install apps through their services only.
I really despise the analogy with Steam. And this is not the first time I hear it. People somehow fail to understand that the core problem with the App Store is that it is operated by the platform owner.
To bring the analogy in line with the App Store, imagine if: (1) Steam was operated by Microsoft, (2) Microsoft only allowed installation of games on Windows through Steam, and (3) Microsoft disallowed installation of alternate OSes on Microsoft PCs.
So the issue has never been about the 30%, it’s about the closed platform? What if the App Store was free, would people still have an issue, because Apple is controlling the platform and software distribution? If so, why keep going after the 30% fee? It just seems like a convenient headline to use for the attacks.
Valve also makes the Steam Deck. In that case they do own the platform, but if the user wants they can install whatever OS they want… but as designed, and used by most consumers, it’s Valve hardware, running SteamOS from Valve, where people can run games they buy from Steam, Vavle’s game marketplace… where Valve takes 30% of the sales.
The only difference between the Steam Deck and an iPad is that the user can wipe SteamOS off it and use it as a generic system, likely killing most of the reason why they bought the hardware in the first place.
So if the issue is how open the platform is, that seems like an issue for the free market. A lot of people buy Apple stuff because it’s a closed platform that spends a lot of time dialing in the user experience, which is something that often seems lacking on more open platforms, because there are an infinite number of edge cases to cover. If customers want the closed platform, forcing it open end up reducing customer choice, as the closed, tightly knit, ecosystem option no longer exists.
Apple’s business model has also historically been about selling hardware to run their software. “People who are really serious about software should make their own hardware.” Forcing them into a Microsoft-style business model is a fundamental change to their core business. There should be room in the market for different ideas. Microsoft, Apple, and Google all have very different business models which serve different types of customers. This is a good thing. I wish there was room for more business models to let the little guy move up, but forcing Apple to be Microsoft, Google, or whomever else doesn’t seem like a win, and it has little to do with the 30% App Store fee.
> So the issue has never been about the 30%, it’s about the closed platform?
No, the issue is that they have both a 30% cut of every software sale and a closed platform. Steam has a 30% cut, but not a closed platform, hence the bad analogy.
Not sure why you're bringing the Steam Deck into this discussion. Is the only way to play Steam games via Deck? No, so it's completely irrelevant.
> Is the only way to play Steam games via Deck? No, so it's completely irrelevant.
Apple has more open platforms as well, macOS.
Paying through Apple is also not the only way to pay for Proton. I'm a Proton subscriber, and have an iPhone. I paid for Proton through their website and Apple didn't see a dime, but I still use Proton Mail on my iPhone.
Let me summarize why Apple’s iOS is not even in the same planet as Valve’s Steam:
Apple sells a device (iPhone) whose OS it controls (iOS) that is so ubiquitous to the point where most businesses cannot afford to not have a presence on this OS/platform.
But in order to have a presence, businesses must list their app on the App Store. There is no other natively supported mechanism available to allow your users to interact with your business. And absolutely no sideloading is allowed. Apple charges businesses a 30% tax to use the App Store.
The cherry on top is that you as a business are also completely disallowed from accepting payment that doesn’t adhere to this tax. Not just that, but even indirectly linking to such payment mechanisms from within your app is disallowed.
Not going to engage any further here because I have made my points.
> To bring the analogy in line with the App Store, imagine if: (1) Steam was operated by Microsoft, (2) Microsoft only allowed installation of games on Windows through Steam, and (3) Microsoft disallowed installation of alternate OSes on Microsoft PCs.
Not only that, because there are other ways to install an app than Steam, the 30% paid to Steam is paying for promotion within their system. Which is valuable because not all apps are available there, so paying for it makes you more likely to be noticed over someone who distributes for the same platform using an external means.
If an app store is the only way to install apps on a platform then everybody is paying the fee and therefore nobody is getting promoted over anybody else in exchange for it.
So you're saying Apple's artificial stronghold is the only reason why apps are using it. Isnt that super-duper bad look on them?
It is one thing to say "listen, people are using our product even though there's another choice" but it is another to say "if we give them a choice, nobody will use us"
i think there are a lot of folks who would be willing to have a 27% discount (allow for ~3% card processing fee) and forego those features.
if apple was saying you had to support their payment processor alongside others (so you could opt into paying +27% and getting easy cancellations), that would be one thing, but they don't allow you to have any other options available in the app, which i think is where the anticompetitive complaints start to feel more valid.
> i think there are a lot of folks who would be willing to have a 27% discount (allow for ~3% card processing fee) and forego those features.
This makes sense because companies are used to making 70%, so obviously when given the choice to make 30% more overnight they will simply lower prices to avoid having to deal with all that extra revenue
Unlike phone platforms, phone apps are a fairly competitive market, and competitive markets have low margins.
Which means that if you remove 30% of revenue as a cost, one of two things happens. Either the price comes down because the suppliers who lower their price get more business, or the customers aren't very price sensitive in which case developers who use the additional money to improve their apps get more of the market and then users get better apps.
Either of those is better for the customer than having the money go into a megacorp's money bin and have them use it for competition-reducing M&A or unrelated empire-building projects or just have them add it to their cash mountain and have the customer paying that money in exchange for nothing.
> This makes sense because companies are used to making 70%,
I would love to live in the world you're living in where companies have 70% margin on $5 apps and $10/month subscriptions. And where they ever had those margins.
It's the other way around. The app devs select the nominal price and offer it on platforms that don't take the massive cut - on their website, for example. And when Apple forces them to give up 30% of their revenue, they instead raise the price and pass the extra cost to the consumers.
That is bad enough. But here comes the infuriating part. Many app devs don't want their customers to pay extra. But Apple forbids them from providing an alternative payment interface or even informing the customers that such an option exists. And the icing on the cake is that Apple used to forbid the app developers from even providing an alternative, until the courts forced their hand. Is this an anticompetitive practice or just plain extortion?
But if you ask Apple or their fanbase, they would say that it takes resources to review and host the apps. But that rings hollow when you consider all the other ways in which Apple wrings both app developers and customers dry. Then perhaps allow the users to sideload the apps? Oh no! That will break Apple's perfect safety record. How about just making it slightly hard instead? No! The user must be protected at all costs, including by holding them hostage! At this point, I'm convinced that either Apple is astroturfing, or the fans suffer from an extreme form of Stockholm syndrome, or both.
I feel like that could still be accomplished by allowing multiple payment backends, and charging them a reasonable fee to integrate (to cover the cost of development/maintenance of the APIs and whatever overhead to account for dealing with abuse/fraud).
It should be possible to open up the “Cancel Subscription” feature/button to apps using other payment providers. Maybe even keep that in as a requirement for all payment providers?
In reality, everyone other than Apple has created as much friction as possible in the cancellation process. With Apple, I simply subscribe and then immediately go and unsubscribe.
I partly agree with you - but then you as a consumer should also be willing to expect variable pricing in such cases. If I as a developer offer a subscription for $10, and Apple demands $3 from it, while other payment providers only want $1 or $2 commissions, I should be able to tell you (the consumer) this information transparently and should be able to give you the options to choose between these different payment service providers. (Note that while you, as a paying customer, are an important part of the ecosystem, we developers too add value to the platform by developing apps that people like you want to use. That Apple seeks to exploit both you and me, should piss you off too. After all, one of us has to absorb the higher cost of Apple's services, and that often ends up being you, the consumer.)
It would be one thing to say "you must offer our payment method as an option to users". It's another to say "our payment method must be the only option you offer to users". Just the former would be enough to cover your use case.
Perhaps then there should be a subscription API, so Apple could make the nice "see all your subscriptions in one place" UI? Or maybe banks could better offer this as part of online banking for credit cards. Not sure the right place to put this.
Anyhow I do see your point that narrowing user options can lead to better UX - if you actually like all the tradeoffs they make. The problem is if you don't, your SoL. And in this case the trade-off is Apple taking a giant extra cut so... I think it's reasonable that folks don't like that trade-off.
This isn't about the a consumer's right to buy a different phone. It's about a business's right to do business with customers without Apple in the middle. And it's specifically about Apple's monopoly power over those businesses. No government is going to accept that some company, Apple, gets that kind of control.
Let's consider cars (or vehicles in general) as another mainstream example of completely vertically integrated products which comprise hardware and – now – software.
Toyota Motor Corp., Volkswagen Group (multiple brands), Hyundai Motor Group, GM and Stellantis N.V. are the top 5 largest automakers in the world whose annual output is comparable with that of largest smartphone makers, including Apple (with the adjustment of the scale).
None of the automakers allow anyone outside the vertical(s) they have built to gain a foothold in the verticals. This includes: replacement parts, mandated regular service at an official, brand-certified dealership as the condition of the warranty (for new vehicles), software updates only from the vehicle manufacturer, probably something else. No outsiders are allowed under any circumstances – if one misses a regular service at an official dealership before the warranty period has lapsed, the warranty is automatically voided. Some even extend to chipped/cracked windshields that, if replaced, will void the vehicle warranty, even though there is nothing special about a windshield today.
Vehicle manufacturers are by all definitions stagegate keepers, and they impose expensive services upon their product users without giving them an alternative.
Why are governments allowing this to happen?[0]
[0] I know that it is because of safety regulations as the manufacturer will claim that they can only guarantee the safety of its own vehicle if it has original parts, but let's pretend for a moment that it is not an issue.
At least some of your points are not allowed in the EU. Manufacturers have to provide the manuals on what constitutes a "proper" service or inspection to independent service places and have to accept their work in their warranty requirements.
Pretty much none of what you mention is true. There's a huge ecosystem of 3rd party mechanics, replacement parts, services and maintenance for used cars.
Even a cursory glance at the world around you quickly proves that what you wrote it just utter crock.
There is no need to respond if you can't hold a civilised discourse and choose to descend into directed insults instead.
One can't install a Ford made shock absorber on a Honda Civic and vice versa. The time of interchangeable spare parts came to an end some time in 1980-90's where the car manufacturers started actively embracing the vertical integration. If somebody makes compatible, third party parts, it is mostly for a small selection of performance and sports cars and is not mainstream. I just replaced the chipped and cracked windshield last week, and I had to wait for 2 months for the replacement to arrive because only the original glass existed out there, with no cheap Chinese alternatives being available – they don't exist, either.
And I had a continuous problem with spare parts for my previous 20 years old car that was more than 10 years out of production, and the car manufacturer stopping making them after 10 years. Lucky for me it was just zero problems, but lately wear and tear turned every other annual safety inspection into a 1-2 week long wait with the mechanic trying to hunt something down. The last time they just gave up and fudged it.
My new car comes with a non-negotiable condition of first five years of regular service getting done at an authorised dealership as a condition of the car warranty. If I were to do it elsewhere, the warranty would lapse automatically. After the end of the warranty, I can take my car wherever I want.
No, you can't install your own or 3rd party software in a modern car, either. This is well known and is indisputable.
Calling you out on your blatant lying isn't uncivilized discourse. Coming here and trying to persuade us that the mechanics, part shops and repairs we did don't exist is just bizarre.
Personal experience might not be representative of the actual situation across the board, but it is the experience I have gone through, and it is most assuredly not lying. If you choose to call that lying, that is entirely the choice of your own however misguided it is.
Anyhow, I can't stoop that low to converse with a random lout online hurling insults left and right. Enjoy it elsewhere, bye.
I routinely buy printer toner and ink from companies that are not my printer's manufacturer. Where did you get the idea that it isn't possible to do so?
> Where did you get the idea that it isn't possible to do so?
Not op, but the various "must use our genuine brand printer cartridges!" schemes that printer manufacturers have used over the past, oh, 2 decades might have something to do with it?
edit to clarify: I mean the cartridges with their own chips that HP et al. tried to make happen a while back
You absolutely can. Just google for your “<printer name> compatible cartridges” , and you’ll find tons that are cheaper and work just fine with your printer.
I would be cautious of saying "just fine"; third-party cartridges you buy from the first search result on Amazon are generally junk, and it takes quite a bit of research now to find one that will work acceptably.
> If a company invests billions in R&D to create hardware and its integrated software, shouldn’t it have the right to control who or what interacts with it? Why should I be forced to open up the carefully designed ecosystem I’ve built?
Once a company becomes massive enough and displays properties of a monopoly, the rules of free commerce change
(that being said, I agree that Apple largely provides users with a high-quality product)
If a company sells me a hardware and software package, that hardware and software is no longer the property of that company once I have exchanged my money for it.
That’s really the crux of the issue. If I must abide by arbitrary rules to use the package at its full functionality, then I didn’t gain ownership of it, did I?
Can't Apple say in this case "I'm selling you this package under the condition that you accept you don't fully own it, and if you're not happy with that, don't buy it".
I don't like this hypothetical (or maybe real) argument from Apple, but can't answer it either.
Because you can't sign away your rights no matter how much some people wish it were true.
It doesn't matter if your gym includes a clause in their contract stating that they are not liable, even through their neglect. If they cause harm through neglect then they are liable.
No, the point is that we should not allow such contractual arrangements. You buy the software, you should own it. Regulations are often required to enforce this.
I'm not sure I'd go so far as to say that we shouldn't allow that sort of contract at all, but it should be considered fraudulent to call it selling or what the customer does buying. If you're only offering limited right of use subject to conditions and restrictions, then you're offering something else entirely. And the limitations should be required to be clearly conveyed before money is exchanged.
It's important to note that we do have contracts like that already. They're called equipment leases.
But those types of contracts also have obligations on the seller, which is why Apple and similar companies don't want to have to treat their equipment that way and would rather call it "selling" with an asterisk.
Well, I guess you’d argue that if the ecosystem is so big that it has a social-scale impact, then it should be subject to the whims of society. One such whim is adoption of capitalism as economic policy and a following belief in preserving the free markets that enforce the competition that is required.
Why do we oppress any freedom? When doing so protects the society we are trying to build.
> If a company invests billions in R&D to create hardware and its integrated software, shouldn’t it have the right to control who or what interacts with it?
You're asking a rhetorical question without providing any argument for why the answer should be yes, which makes it pretty easy to just answer the question with the word no.
> Why should I be forced to open up the carefully designed ecosystem I’ve built?
The premise of this question is that they have the right to interfere with how other people choose to interact with each other.
Meanwhile the premise of the government-granted copyright monopoly they've used to build their lock-in system is that you build something and in exchange you can charge money for it. Leveraging that into control over markets external to the one you developed is a thing that should be expressly prohibited.
> If a company invests billions in R&D to create hardware and its integrated software, shouldn’t it have the right to control who or what interacts with it?
Do you think the same about printer ink?
Regardless, we need to look at the law - and interoperability has a long history of legal support. Patents protect the product itself, but allow interoperable products. Trade secrets product the product from theft but not reverse engineering.
Even the DMCA has explicit carve-outs for interoperability, though that doesn't stop copyright-abusers from trying to wield it (and sometimes winning due to the money game).
There has been absolutely no legal precedent about those DMCA carve-outs and previous cases that could have rested on them (eg Nintendo vs Yuzu) shouldn’t leave anyone optimistic about their strength.
> Are you legally prevented from controlling your device
The bar isnt whether it is legal or not. You know that no company can create laws, and either you're saying it out of ignorance, or willful ignorance.
When Walmart drives away mom and pop shops, and dominate a certain town and then hikes the prices for groceries, you cant say "but it isnt illegal to go buy groceries from elsewhere, what did we - Walmart - do wrong?"
Say it with me - monopoly rules are about consumer choice.
This analogy makes no sense because you are not prevented in any way from purchasing the many other devices that provide almost identical functionality. It's like complaining that Walmart hiked their prices but ignoring the fact that the mom and pop stores still exist, at a higher number compared to walmarts, and are selling the same products for cheaper. You have incredible consumer choice for phones, you can't chose to purchase a luxury phone and then complain about it.
It has absolutely zero to do with your choice to purchase a different device. It has everything to do with hundreds of thousands of companies' right to do business with customers without Apple in the middle.
What right does a company have to piggyback off of another company?
Like think about this logically? Should a grocery store be forced to sell my products without receiving any of the profit? Can I force a cafe to let me serve customers on their premises without giving anything in return?
They explicitly prevent other companies from providing this infrastructure, marketplace and platform. Apple don't offer this stuff as a favour to developers, they demand that developers use it and prevent them from using anything else. Apple aren't some Good Samaritan providing a centralised set of services out of the goodness of their hearts, they are forcing companies to pay an exorbitant fee to be able to play in their garden, and they make billions of dollars in profit from this.
Compare Apple with Steam (who also provide the infrastructure, marketplace and platform). Steam don't force developers to use their services. They're still successful, but you can get almost every game on Steam from somewhere else. This is what I'd ideally like Apple to do. It wouldn't make any difference to me, as I haven't owned or developed for Apple devices in many decades, but it would make a huge difference to many developers, and many device owners. I doubt it will actually make that much difference to Apple's profits, but it would make a difference to the rapidly declining good will they have in the developer community, and increasingly in their customers.
The mom and pop stores in this analogy are the multitude of devices which are not produced by Apple and provide the same features, like Android phones and phones which are trivial to flash your own custom OS and software on. So no, your analogy does not support your conclusions.
And one gives you the control you want over your device ie. sideloading and alternative app stores right? So why not simply purchase devices that use that operating system?
Are sick people legally prevented from becoming healthy again? Are homeless people legally prevented from having a home? Are starving people legally prevented from eating?
I'm sick of people writing off entire classes of problems because "well, it's not illegal". The law doesn't matter until you're actually in court. What matters is practicalities. There are many rights that are impractical to use and there are many laws that are unenforced. Some problems could be solved by law, others probably not. The law is a solution, not a problem. Focus on problems, not solutions.
I don't see how the legality question is relevant here. My country is not forbidding me from exercising my ownership rights. This "are you prevented by law" question is fallacious, it implies that Apple can do no wrong, since it can't create laws.
What Apple is taking away is practical control for owners of a class of device that has become essential to my practical participation in society.
I actually desire my country to intervene and change laws forcing Apple give me that control.
Maybe if the iPhone was the only phone available to purchase this argument has merit. But it's not, there are no shortage of other phones that provide the same features which are "essential to (your) practical participation in society)". If anything, you are attempting to remove my ability to purchase a device I want to own. And I don't really like that.
There are many phones which let you flash your own OS and use with complete control. Please just purchase one of those and stop trying to interfere with my ability to purchase a phone that I want.
In my opinion it is perfectly fine for society to order a company to hypothetically limit you on this minor thing (and let's be frank: this is super minor), because opening up iOS would benefit companies, countries, economies and other users of phones.
Your consumer desire ... to impose your own arbitrary wishes on other consumers? Apple opening up their platform would not preclude them from offering users an optional setting that continued to impose the current restrictions. Therefore it does not interfere with your own use of the platform. You have no standing here so to speak.
The difference is that the choice to purchase devices that offer the freedom you want is available, if not the primary option. I don't wish to take that away from you. However you are advocating for the only choice for a locked down device be legislated out of existence. There is a fundamental difference here!
You're right. I wish to take this away from you. To me this is completely fine, morally, philosophically and legally, and a lot of people seem to agree with me.
Apple have over a billion iPhones out there I believe, and your phrasing of "it's all of us vs just you" is really inappropriate - both from an argumentation perspective and probably a fact perspective too.
No-one's saying you don't have a right to an opinion. Everyone has that right. It's bad faith to try and misrepresent what the person you're talking to is saying.
It's legitimately easier to just buy a UMPC with an LTE card and use VOIP than do that. That's how bad the situation is at this point.
I say this as someone who gets paid to work on open source and used PostMarketOS on my primary cell phone for years. Even technical people really only have two options right now.
Out of genuine curiosity since you mentioned UMPCs, what would be a good UMPC with LTE module support? I've looked into things like the various GPD Pocket devices, but I'm wondering if any of the other alternatives are any good.
And of course, recommendations for LTE modules would be appreciated. Ideally built in, but external modules are also good, all they really need is linux support.
In this case I hope you have sympathy when I state that I dislike when Apple charges 30% on transactions (but also apps), because this cost is also passed to the consumer: me.
And I 100% guarantee that the piece of this 30% pie is way bigger than the effort it would require them to divert their development like you're suggesting.
EDIT: Oh, and I also bet their lawyer bill for fighting this is bigger than that too. :)
Not really, you can chose to purchase other devices with more favourable payment agreements. It's about having that choice, versus not having the ability to purchase a device with a higher level of security.
No. I prefer to contribute to companies and causes trying to make Apple to be forced to open up. I am 100% ok with limiting your choice.
And if the argument has become about security, as others have said, Jailbreak has repeatedly relied on security issues, so the security problems have always been there.
You've been tricked into thinking that Apple phones are higher security because Apple has taken away your freedom. Apple's ecosystem is neither necessary nor sufficient to provide you with security.
In the most respectful tone possible, I think if you read the article in its entirety you would get your answer. Laws are needed to keep in check powerful and influential companies so they don't take advantage. Your "devil's advocate" position is questioning 'why should consumers and those who create content for the ecosystem be treated fairly within the ecosystem a company built.' If you don't see an issue with taking advantage of people within the boundary of where you have influence/control, then perhaps let me frame it another way. Your "devil's advocate" position is essentially 'I've built a successful company, therefore I should be allowed to take advantage of the employees inside my company. While they are here, they are forced to endure. If they don't like it, they can go work for the only other employeer'
That's the catch-22, said ecosystem is what they want to use because it's considered "secure", but it's only considered secure because it's closed.
It's the same with all the other stuff like frequent locations, photos, etc. It's a walled garden yes, but one that protects your data from bad actors (like Meta heisting whatever they can get their grubby little hands on), and the price is that you can't let others into your garden, or it's no longer walled.
This continues to be a wild take. People aren't demanding that the app store host every application someone submits, they're asking for apple not to take a cut of things other people sell their own customers.
Also, facebook can already be a "bad actor" right now, they just have to pay apple their 30%.
> People aren't demanding that the app store host every application someone submits, they're asking for apple not to take a cut of things other people sell their own customers
There are two scenarios to this (probably more)
1) A developer wants to use a 3rd party app store to distribute their apps, using 3rd party payment solutions. This is fine, it puts no load on Apple. That's what we've had in EU for a year or more, and truth be told, nobody uses 3rd party app stores. It's a desire that exists because vendors don't want to pay Apple 30%, users have no desire for it.
2) Which leads to the second scenario, where developers will want to publish their apps on the App Store, because that's where the users are, but still use 3rd party payment solutions, meaning Apple essentially hosts their apps for free.
Even after a year in EU, there are literally no users (and not many 3rd party app stores):
AltStore has about 1.5 million users, Epic Games Store has about 29 million users across iOS and Android, so best case they're all iOS users, or worst case it's less than half. There are 450 million people living in the EU.
The Apple App Store is overwhelmingly dominant in EU, despite there being a free choice. So, which scenario do you think is most likely ? 1 or 2 ? The store where nobody shops, or the store where the users are, and developers wants to live rent free ?
> Also, facebook can already be a "bad actor" right now
Facebook, and later Meta has been involved in several "controversies" over the past decade or so, too many to be an accident.
In 2015-2018, people discovered that the Facebook app on Android had been collecting call logs and SMS metadata, presumably to help you connect with people you know, but it was being done without your consent.
in 2016-2020, there were rumors that Facebook listened on conversations using the iOS and Android microphones for use with targeted ads. Nothing was proved, but it was verified in 2019 that Facebook kept the camera active on iOS while you browsed the feed.
The Onavo VPN 2013-2019 (later Facebook Research) app collected various stuff like App usage stats, Web browsing, private messages and network activity on both iOS and Android, until the App was removed from Play Store and App Store in 2019.
Facebook also tracks your location, despite you disallowing this, by using background access, Photo EXIF data, and WiFi//bluetooth beacon.
All of the above were default on, without any informed consent, and the behavior of Meta (and others) are a large part of why both iOS and Android have severely hardened their cross application data access.
The law is complicated, its a living thing, and we're living through one of the nastier episodes of its capture in living memory. So who knows there. Its also breaking sharply on this issue in what was once a fairly high-compatibility regime of US/EU common-ish values.
So then we get to like, why do we have laws, what's the goal? And this is where you get down to brass tacks. Almost everyone will agree on three basis vectors in principle:
- aggregate prosperity
- broad prosperity and security from want
- individual liberty
You've got to grind through a bunch of thought on a spectrum ranging from Das Capital to Atlas Shrugged to make it really tight, but it sort of simplifies down to: pick two. Put differently, for a given raw capability and Gini-like target, you get to allocate so much liberty to which people: if you don't impose punitive taxes on wealth, it centralizes and calcifies into fungibility. Rich people buy laws. This is a super linear process.
So then it becomes about:
- would I want to be rich if it was part of a system that engineers avoidable want
- if yes, could I realistically make it into the rich group
For me the answer to one is no, and so I think we should re-impose the punitive taxes and regulations that break the backs of rich people and megacorps.
But on HN a common if not typical answer to #1 is yes, and so my appeal is: be realistic, you already missed.
A totalitarian government does not need to buy laws. Imposing punitive taxes on wealth - it's like express line to what you want to avoid with it.
Breaking the backs of rich people and megacorporations or not, is not a choice about your chances of being wealthy, it is a choice about will you die from starvation or not.
People choose not to break the backs of megacorporations because they don't want to starve to death in totalitarian regimes, not because they hope to get a corporation of their own some day.
Look at marginal tax brackets at the top from WW2 to the present and say that again with a straight face.
Real wages and purchasing power at the median are so strongly correlated with 90℅ income tax at the top that the causality digression is a waste of time we don't have. Unchecked executive power via a lockstep legislative apparatus and meek courts is not some unprecedented thing, its a totally predictable response to privatizing the commons and selling it off to oligarchs.
It was a fucking disaster in Russia in 1992 and its shaping up no better here now.
Conficistory taxes at the top work, they keep real assets broadly distributed throughout society which gives everyone a stake in democratic institutions which creates stability and growth. That's recent, robustly researched history.
> Go ahead and lock down specific purpose computing devices, like ATMs, fridge, mouse firmware.
There are at least a few grey areas of such a carve-out that I'd like to ask about, but I wonder if it's even necessary. What if there simply weren't any exceptions?
The ATM would still be locked down - the owner would possess the keys. Business as usual.
The fridge and mouse either wouldn't be locked down or the keys might be physically present somewhere on them. Probably either neutral or a win for the consumer depending on the specific circumstances.
Something like a fridge should either be running a proper OS (and thus fully under the control of the user) or else shouldn't be connected to the network in the first place. Unpatchable proprietary network connected black boxes expected to have a service life of well over a decade are a recipe for disaster after all.
That's just an argument in favour of monopolization. Monopolization kills innovation and hurts the market. Companies are not individuals that should be allowed to do whatever they want just because they have already invested in R&D, thats a nonsensical argument. That's like saying that car companies don't have to put seatbelts in cars because they already invested in R&D for building the car. It doesn't matter what a company have or haven't done! Rules exists for creating a better society.
> Why should I be forced to open up the carefully designed ecosystem I’ve built?
Because not doing so harms the market and society (the article details how). Governments do not exist solely to enforce contracts and property rights. Ideals (e.g. "a man is entitled to the sweat of his brow") are valuable guides, and worth bearing even significant costs to keep, but they are not to be followed blindly, at any cost.
> There are other options out there.
Law and politics (should) step in when "voting with your feet/wallet" fails. You also ignore Apple's middle-man role - consumers can choose (among the very few) different options, but companies serving Apple's captured market cannot.
Apple has not just created integrated HW/SW to sell as a product, with the AppStore they created a closed market within that product that only Apple controls.
They invite others to sell on that market, but made themselves gatekeeper and simultaneously a player there, controlling the rules of that market in its favor.
Market forces are unable to flow freely, to the point that it affects the "parent" market (in which the iPhone/iPad competes with others) as well as other markets (where other Hardware and Services are sold).
Their closed market reached a significant size now, so it should be reasonable to step in and ensure fair competition also there.
But thanks to those layers of abstraction, billions of dollar in lobbying and marketing, there is always room to argue that ensuring that free market is unjust, hinders innovation, restricts Apple from competing, etc.
> If a company invests billions in R&D to create hardware and its integrated software, shouldn’t it have the right to control who or what interacts with it?
Was that not the sort of rationale Microsoft used to defend its IE shenanigans back in the day?
It was considered to be a violation of antitrust laws then. I don't think Apple would be off the hook now. Especially considering how much more ubiquitous smartphones are in comparison to web browsers back then.
Well, wenare talking about what is essentially a duopoly in the smartphone market. Apple has enough market presence for their anticompetitive behavior to trigger antitrust laws, especially considering that smartphones are inevitable in current times.
If you sell me a computer and I don't have a shell on it that's false advertising at best. Doing this en mass with the goal of actually changing people's behavior is even worse IMO. We don't have a word for it because it's not something that could be done before now. Microsoft tried with Windows and IE but the technology at the time meant they couldn't really lock people out of their own devices the way Apple does.
> If you sell me a computer and I don't have a shell on it that's false advertising at best
I believe that's why they're calling it "a phone", or "a tablet". The computer they actually sell has plenty of shells available, and lets you tinker with whatever you like.
A phone is not simply a computer, it's a regulated piece of hardware that must comply with local laws and regulations regarding radio transmissions and other stuff. You can't just peek and poke around anywhere you like in the system.
Besides that, it must be able to talk to carefully tuned 3G/4G/5G cell towers, which sounds easy in theory, but it's not. When I made mobile phones 20 years ago, we had people driving around all countries where we sold it, with a test setup where the phone connected to every cell tower it could "see", and recorded logs and GPS coordinates, and that work (and that of countless others) is partially what became the beginning of A-GPS (https://en.wikipedia.org/wiki/Assisted_GNSS), which allows you to triangulate your phones location purely from the cell towers it can see.
Of course that's not how it works today, as most carriers these days register their cell towers in a central database with GPS coordinates, so A-GPS these days is simply a database dump (and a whole lot of math).
As a "fun" anecdote, when I wrote software for mobile phones, it was the only place I've ever worked that had a bug category for "potential harm to user". I'm certain companies working in Medicare and other critical industries also has that, but it was the first and only time I ever saw it.
Lol. If phones were actually considered critical devices like this implies Android would have been nuked from orbit.
No. They're computers with a modem peripheral. This is like saying once you plugged your e machine into the phone line it could interfere with 911 calls so they need to be regulated by the FCC. We settled that one over 50 years ago.
Besides the FDA (and similar international counterparts), you're also using your phone for a bunch of other stuff that you probably don't want anyone having root access to.
Wallets are one, banking apps, medical data and devices, password managers, and more.
If you have root access, that means that the apps can also get it, after all the app providing root access is itself an app.
Yes I have my bitcoin-qt wallet, Etrade, my ssh keys, and my password manager on a machine I also have root on. I don't run non-free code on it (and I'm very picky about the open source code I do run.) Also just because I have root access doesn't mean I'm running all my apps as root. That's in insane statement to make. I run administrative tools as root and that's it.
The same thing is happening on your phone, you're just not allowed access to those tools, instead various other companies are and when they do things you don't like your options are: throw out your device and data, or bend over and take it.
Again at the end of the day a computer is a computer regardless of you being administratively locked out of yours.
It is complicated, but I think the big thing is that Apple is huge. Not a monopoly, but your may miss >50% of your potential revenue if you take the "other option" of not supporting the Apple ecosystem.
But in this case, I still think Apple has a point. It is not a lawsuit so that consumers can truly own their device, it is not about opening bootloaders and things like that. It is just about not paying the 30% tax to Apple. And while not an Apple fan myself, I understand the appeal of Apple controlling the ecosystem, and paying 30% more for it is not a big deal. By simply buying an Apple device, you show that you are ready to pay a premium for this, so paying a premium for software too seems fitting.
Proton has a point regarding ads though, but it can be seen the other way: maybe Apple should control the ad delivery service too and take its cut too. If Apple does it right, it could actually be a good thing for privacy.
I repeat that it is not what I want, I like being able to do what I want with my hardware, but I see the value in what Apple offers. In this case, let the courts decide.
People get hung up on absolute 100% pure monopolies and how nothing meets that criterion. Monopoly power is a much better way of looking at things. Controlling 100% of a market with insurmountable barrier to entry of course grants a heaping pile of monopoly power, but any company that can influence the market price has some. Generally the higher the market share, the more monopoly power. UK monopoly regulation starts taking a closer look at companies once they have 25% market share.
Lots of responses here but none of them mention the Hollywood story!
Thomas Edison and Company invented a patent system that separated their inventions from being able to be accessed by indie movie makers, and indie producers. Their lawyers would effectively shut down any such movements. This caused them to go all the way to Los Angeles because it was the furthest from New York and they built a movie studio on poverty row that later became the capital of Hollywood movie making.
Once Hollywood became financially strong enough, the lawyers were sent over to shut it down, but the court sided with Hollywood and killed all of the patents because the courts thought that they had abused the pattern system to only benefit a few, what I would like to call the cartel.
The cartel were chosen movie makers, and producers, who had access to the movie making stuff and cameras and equipment by which they would share a percentage of the revenue of the movie production and the theater income with Thomas Edison and Company. Effectively they had what Apple has currently.
> shouldn’t it have the right to control who or what interacts with it?
I suppose you have the legal right to do whatever you're able to up until people notice the problems you're causing and pass laws against it (or enforce existing ones, as is being attempted here).
Why should it be legally permissible to "sell" general purpose computing devices that are locked by the manufacturer or vendor? How does such behavior benefit society? Aren't locked down, effectively unauditable devices anathema to a free and open society? Isn't the current situation evidence enough that their existence is damaging to the concept of a free market?
>If a company invests billions in R&D to create hardware and its integrated software, shouldn’t it have the right to control who or what interacts with it?
Of course not. Companies exist only because it is useful to have that sort of legal entity. They should be regulated to ensure that they remain more useful than harmful to society.
I don't see people making the same arguments about Steam, Microsoft, Nintendo, etc, etc. Why is Apple special here? Other companies make stores that deliver application and developers don't get to tell them what to do. That's fine apparently, just not for Apple.
Maybe the reason is that the number of Apple users is an order of magnitude higher? Plus, they control both hardware and software. Apple is making very consumer-oriented products, and this comes with it's own downside of having to handle billions of users.
You are not required to use Steam to buy games on any device (even on the Steam Deck it's trivial to install games from other sources). It has big market power because gamers actually like it and actively choose it over alternatives (often even those that come pre-installed with the platform, the Windows store and the XBox app). It does not prevent devs from selling their games on multiple stores. It's dominant position for sure has market effects, but its a lot harder to argue it has the position for any nefarious or abusive reasons. (Although there are some lawsuits ongoing claiming that they did threaten devs over pricing, if those succeed it might change things)
Oh hey I wasn't aware of that lawsuit and (IMO) that's really good news. My only real concern with steam as a platform was the off-platform pricing clause.
I figured it was likely unenforceable if a studio simply released a "steam edition" or whatever artificial version differentiation, but at the same time they can always refuse to do business with you for any reason (or no reason even). So at that point the clause feels like them making a blatant threat.
People usually mix up things: The clear clause in their ToS is about selling Steam keys. A dev on Steam can generate Steam keys and sell them wherever they want, and Steam does not take a cut on those. For those, there is an explicit clause that says that you need to match the pricing on Steam.
For just selling the game elsewhere, there is no such clause, and there are games that e.g. are cheaper on Epic and explicitly say that's because Epic takes lower fees. But there are also devs claiming that Valve pressured them in private to not do that, and that's what the lawsuit is about.
Rubbish. I literally bought a SteamDeck and installed Heroic on it and installed games from GOG just fine. Valve literally helps me do this by giving me desktop mode. I can't think of any analogy that is farther from Apple's attitude.
Surveillance of citizens. Governments are trying to set up digital gulags, and they are first of all putting pressure on the companies that will provide them with the technical part.
It doesn't stop at Apple's ecosystem. It also allows Apple to regulate the choices and privacy of the people and companies using their products. There's hardware, software, and there is data. Trying to control other people's data and taking away their freedom of choice regarding their data and services used is the issue.
I don't own any Apple product, but I do admire occasionally how Apple tries to uphold the quality and security of their ecosystem, even as I principally disagree with the walled garden approach. I certainly hope Apple aspires to keep the quality of their hardware and software high. They should however never control user data or choice of third party services.
> I certainly hope Apple aspires to keep the quality of their hardware and software high. They should however never control user data or choice of third party services.
These two things are often at odds with each other. If people bought into the Apple ecosystem because of the walled garden, the regulators want to rip down those walls and turn it into a fundamentally different product. Bad 3rd party experiences can break the illusion of the perfect walled garden, which is why Apple has many of its rules. Though, I’d say that illusion has already been broken for many, due to a bunch of apps with timed ad pop-ups and other such nonsense. I won’t allow any of that on my phone, but most people do.
I’ve read articles from developers that say they offer options on iOS to go ad-free, while similar options don’t exist on Android for the same app, since not enough people do it and they can make more on ads (I believe I read this from the Angry Birds devs years ago). I would find this unacceptable as a user. I don’t think this is a rule from Apple, but rather differences in the types of users that gravitate to the various platforms; or maybe it’s simply comfort and trust in Apple to process all the payments. I think it should be a rule that any app with ads has the ability to remove them for a price. For smaller apps, I would have a lot less comfort doing this if it didn’t go through Apple (or some similarly large company). I would be very sad if the monkey paw from this lawsuit was that I end up with apps full of ads that I can’t remove, or don’t feel safe removing. This would fly in the face of Proton’s goals as well.
There is also the registration side of things. Today, I can get an app without an account for it, buy it, delete it, and if I re-download it, I can restore that purchase. Going through the developer means yet another account to manage, track, and entrusting another 3rd party.
I paid $30 a couple weeks ago for lifetime access to the “pro” version of an app I’ve been using. I don’t think I would have done that if I would have had to make an account and all that. It would be too much friction and I don’t know enough about the dev. So the dev got $21-25 from me, instead of the alternative, which would have been 0. And that’s what starts the downward spiral toward ads everywhere, which degrades the whole experience.
Any argument in this vein must also apply to the Mac. The hardware is mostly the same. The OS is mostly the same. The native apps and services are identical, as is the security story. So why should the Mac not be locked down if the iPhone is? Put another way, what prevents Apple from using the exact same reasoning to lock down my Mac in the future, perhaps under pressure from authoritarian governments? After all, the technology (notarization) is already in place and is actively being abused for iOS app review in the EU.
No the US Sherman anti trust law prohibit monopolies. Its not a corporate right but right by citizens not to be affected by monopoly by rule of law or until tried.
"The Sherman Act broadly prohibits 1) anticompetitive agreements and 2) unilateral conduct that monopolizes or attempts to monopolize the relevant market. " source: https://en.wikipedia.org/wiki/Sherman_Antitrust_Act
> If a company invests billions in R&D to create hardware and its integrated software, shouldn’t it have the right to control who or what interacts with it? Why should I be forced to open up the carefully designed ecosystem I’ve built?
Because once I buy your phone/tablet/whatever, it stops being yours and starts being mine, so I should be in charge of what software it can run from then on.
You're not forced to do anything. There are no criminal outcomes of any anticompetitive legislation.
For companies, there are civil outcomes. This may be undesirable if you have a large financial interest in the company, but it's a tradeoff for the same legislative body allowing you to create a shield from personal liability and taxation.
If you are able to create an ecosystem on your own, do what you like with it.
Think about this for physical objects. If I bought your hardware, then decided to paint it bright pink in celebration of the fact that I like pink, but you don't like the color pink, should you be able to tell me not to paint it pink? I bought it, it's mine, so I can do just that. Why then, for digital objects, does that not follow?
> shouldn’t it have the right to control who or what interacts with it?
Does the manufacturer of your refrigerator have the right to control what food you're allowed to put into it? If not, why do you have different standards for computing devices? Why did it ever become okay for Apple to decide what you do with your device after they've sold it to you?
Apple isn't dominant in the market worldwide (Android is), and they are competing against Android. Apple often implements things Android did first. That's how competition works.
Samsung is sitting at 28% of the Western European market share with their Android phones. Should we be worried about anti competitive behavior there as well ?
Explain stifle, or more specifically how Apple is doing that ?
Anybody (possibly except Epic Games) can develop and publish on the App Store. There's a cost associated with it, which in Apples case is 30% (or whatever you negotiate apparently). If you play by the rules, you can keep doing that as long as you like.
If you rent a shop in a shopping mall, there will be costs associated with that as well, and it's almost guaranteed to be more than 30%.
That is essentially what Apple is providing for those 30%, they provide a shopping mall where you can expose your goods, and people can pay for them. They handle the pesky stuff like refunds, (international) taxes, compliance with various government requirements, EU rules, and everything else. They even handle potential lawsuits for you (provided your app wasn't the one breaking laws).
They also vet (mostly automated) apps to ensure they're not using private APIs. That is for your protection. It's not an evil scheme by Apple to keep competitors out, it's for protecting the end user from bad actors like Meta scooping up all your personal data for "backup purposes" via some internal API.
Here in Europe we've had "alternative app stores" for a year or so, and despite living in a country where ~70% of the population uses iPhones, I don't know a single person that has ever used an alternative App Store, just like I don't actually know anybody that has downloaded an alternative keyboard despite those being available for a decade or more.
There is really very little you cannot do on the App Store in terms of features, so for many end users it is not a problem.
You may not like the price associated with it, which is what most of these complaints are about, the fact that Apple scoops up 30% of recurring subscriptions created through the App Store as well. People tend to forget that running your own infrastructure is also not free, especially when you need to handle refunds, legal matters and international compliance.
And that's the core of the problem, most of these companies complaining wants to use Apples built in App Store tools, but they want to direct them to their own App Store for free, ditching the complicated stuff of dealing with users on Apple. They're more than happy with Apple to handle payments and refunds if they do it for free.
Sideloading is usually a very bad idea in this day and age. In northern europe at least, your phone is quickly becoming your most trusted device in matters concerning anything state or municipality, and here we have a national ID app on our phones, along with social security, healthcare, drivers license, micro payments, taxes, childcare, hell, there's even video conferencing with your GP, in an app that has access to your medical records, including bloodwork and various scans. There's literally no way in hell I'm trading the perfectly walled garden for the Wild West outside.
Anecdotally, where I live, most companies don't allow Android phones as company phones as they're considered insecure, and instead mandate iPhones. The more regulated the industry (medical, banking, power, etc), the more certain it is that you'll be getting an iPhone.
> You may not like the price associated with it, which is what most of these complaints are about, the fact that Apple scoops up 30% of recurring subscriptions created through the App Store as well. People tend to forget that running your own infrastructure is also not free, especially when you need to handle refunds, legal matters and international compliance.
Simply having a link in my app to a page where someone pays through Stripe instead of through Apple Payments, costs nothing to Apple and creates no obligation for Apple to do anything.
> Sideloading is usually a very bad idea in this day and age.
> Then don't do it. Who exactly is forcing you to?
The problem is, when the option exists it opens up an attack vector that I need to defend against, as it will surely be exploited by malware at some point, downloading an app when you visit some scam site, and boom you're now infected.
> Simply having a link in my app to a page where someone pays through Stripe instead of through Apple Payments,
But it hardly stifles competition, except alternative payment methods ?
> costs nothing to Apple and creates no obligation for Apple to do anything.
The problem is, when stuff breaks, people will contact Apple support. Yes, one call is negligible, but Apple has 2.2 billion users, and it all adds up.
Provided you provide your app for free and charge subscriptions, that also has a cost to apple, as they're providing downloads for your app (again, potentially 2.2. billion of them), as well as any legal troubles (app contents excluded).
I guess Apple could enforce a alternate subscription model where they require you to charge for your app and they take their 30% cut off of that, and lets you use whatever payment provider you like for recurring payments.
It would of course either cut into sales, as people aren't as likely to buy an app and then subscribe to it, though something with "first month free" could probably lure some people in. Alternatively a developer would have to develop a free app, and if people want to have the full experience they'd have to purchase the full version.
Except, developers don't want that. They want to be able to give away their app and sell subscriptions, and they expect Apple to foot the bill for the infrastructure required to provide downloads.
> The problem is, when the option exists it opens up an attack vector that I need to defend against, as it will surely be exploited by malware at some point, downloading an app when you visit some scam site, and boom you're now infected.
This makes no sense. There is no "boom". You can't accidentally do it. There are a series of very deliberate steps, with numerous warning signs. Even on Android I have to specifically enable an option to even be able to install apps from alternate sources, and it is a separate permission per source, and this option can be locked down on a managed device (e.g. a work phone).
By your logic, there should be no web browsers on iOS, since someone might visit a scam website and give away all their money.
> They want to be able to give away their app and sell subscriptions, and they expect Apple to foot the bill for the infrastructure required to provide downloads.
Nobody expects that. What the EU wants is, simply let another app store compete. That new app store will host the downloads.
You keep shedding tears for the costs to Apple's infrastructure, yet as I keep repeating - what many developers really want is to NOT use Apple's infrastructure. NOT use Apple's payment processor. If the problem is that we're being a burden to Apple, well then I'm in full agreement with you, let's stop doing that!
> The problem is, when the option exists it opens up an attack vector that I need to defend against, as it will surely be exploited by malware at some point, downloading an app when you visit some scam site, and boom you're now infected.
This is completely fabricated. I've been using Android for more than 15 years, and this has never happened, ever. Nothing even close to it. To be clear, you're advocating to take away people's freedom to install software of their choosing in order to mitigate a hypothetical security problem. It's not a good trade.
Kaspersky detected more than 1.1 million malicious APKs for android in 2024 [^1]
As per Apple, they rejected 2 million app submissions in 2024 [^2]
So from a birds eye perspective there doesn't appear to be much difference, with iOS even taking the lead, but the key difference is that Kaspersky is not Google, and can only detect malicious software after it has been published. Apple has rejected app submissions over privacy issues, meaning those 2 million apps never made it to the public.
According to Zimperium Global Mobile Threat report [^3], 25% of Android devices have sideloaded apps, and 20% are malware infected (correlatoin is not causation, yet).
Zimperium telemetry also reveals that 38% of detected malware attacks could be tracked to sideloaded apps [^4].
So no, it is certainly not some fabricated threat, but a very realistic and probably threat scenario.
I'm also not trying to take away anybodys freedom, you're free to install whatever you want, but you don't need root access to do it. Very few use cases on a phone requires the user to have root access.
iOS has functionality for remote control that is commonly used for security and group policies in large organisations. This is a more likely threat vector, as is rogue state affiliated actors like the infamous israeli malware purveyors.
In any case, generally the threat against most people is fraud, not some technical minutiae.
> Sideloading is usually a very bad idea in this day and age.
There is nothing wrong with sideloading applications. Protection against malicious applications is taken care of by the OS through sandboxing and a granular permission model. Malware scanning and app signing also have no dependency on the App Store.
Really all you are missing out on is the App Store review process, which is not worth much from a security perspective anyways.
> Sideloading is usually a very bad idea in this day and age
You've been tricked into thinking that you're not qualified to select software to run on devices you purchase. I wouldn't hand over control of your digital life to Apple so readily.
Because companies compete globally, not just locally?
Apple isn't building features to compete with Samsung only in the US. It's a global dynamic. Local competition is restricted to tiny subsets of features.
And it's only 57-42 for Apple in the US anyways. If it were 90-10 then sure. But 57-42 is what you get with strong competition. Having a majority doesn't mean there's a lack of competition. It just means one company is currently ahead, as one of them usually will be when there are two main players.
Sure if you're an ISP where you're the only choice in a neighborhood.
But I don't see much that's local about Apple vs. Samsung. It's the same phones for sale in the US or in Thailand. Literally as one-size-fits-all global as you can get.
> It's the same phones for sale in the US or in Thailand.
They actually aren't. US iPhones no longer have SIM card slots. Most international phones don't support the same radio bands that US carriers use. This used to be a bigger issue with CDMA, but still an issue with the many 4G/5G bands and VoLTE. That'll be most Xiaomi and Oppo phones in the US. And there's Huawei phones that are banned and not allowed on US carriers; so it makes zero sense to include them into any marketshare calculations for a US consumer.
So even an iPhone 16 Pro has different models: A3293 (International) A3083 (USA) A3292 (Middle East, Canada, Mexico) and A3294 (China, Hong Kong). The A3293 and the A3294 do not support T-mobile's 5G band 71. This isn't uncommon, and Samsung will do similar international vs US models. Samsung is even worse sometimes, having completely different CPUs between regions.
And of course there's software differences too. Chinese iPhones can disable internet permissions for individual apps but not anyone else for some reason. Google Pixel's Gemini isn't available in EU countries. Apple Intelligence did similarly at launch.
While local marketshare isn't the perfect indicator, it's definitely better than using global marketshare.
Apple has around 60% market share. The US does not have global jurisdiction.
Competitive markets have enough similar suppliers that they are forced to adapt to customers instead of the other way around.
This happens to be incompatible with capitalism due to phenomena like the tendency of the rate of profit to fall and fascism (as well as other corporativist ideologies). Capitalism survives and reproduces through monopolies and oligopolies, i.e. undemocratic forms of rent seeking and price cartels.
Now imagine that instead of an iPad, you've just bought a new house with fantastic materials and an integrated software system. Should the company that built it have the right to control how and who interacts with your house?
It's one thing to design and built an iKettle in such a way that every aspect from the water filter to the power cord is well thought out but propitiatory. It's another to refuse to plug in to another "inferior" socket because that cuts into your cut of propitiatory cable sales.
If their stuff is so superior, then people will see that and prefer it. They wouldn't need to make it impossible or deliberately painful to use competitors services.
>> shouldn’t it have the right to control who or what interacts with it?
Apple can. They can retain ownership of "their" devices. Instead of selling electronics, they can rent iPhones and iPads to users and thereby retain all control over how/when/if they are used. But good luck pitching that to consumers.
Ah finally someone coming to the rescue of criminally underrepresented multi-billion dollar companies and their inevitable tactics of building monopolies, because how else do you 10% revenue growth every year. I hear Shell is also in need of some help, maybe you can find a thread on them? /s
But seriously though: why do people argue that „investing money“ leads to „I can do whatever the hell I want to my client base“? Even if this argument were to hold for all future customers, companies change their TOS all the time. Can I ask for all my money that I paid them back, to exit their ecosystem?..
If a company invests billions in R&D to create hardware and its integrated software, shouldn’t it have the right to control who or what interacts with it? Why should I be forced to open up the carefully designed ecosystem I’ve built?
If my pitch is premium, high-speed hardware and intuitive software so user-friendly that a monkey can use it, the trade-off is that you agree to my Terms of Service. There are other options out there.