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It's interesting of course to see such outlandish features as the complex race/sub-class system for character creation (which was replaced with a handful of predefined distinct archetypes) or the turn-based combat system.

But what strikes me most is the sales pitch: it's not intended to simply be another game, it's basically a game generator and players would be expected to buy expansion packs (what we would now call DLCs) which add a handful of things to the generator. The document even compares this to Magic The Gathering.

Considering the actual game only received one (rushed) expansion and that expansion was very different in scope (offering two additional, smaller, dungeons, one new character class (including two unfinished ones left in the source code) and a handful of new features and content) this seems honestly the most surprising to me.

This design document is pretty much built to sell the idea of content pack DLCs a decade ahead of their time. I wonder what finally caused the change of heart.



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