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downclocking is per core, it should normally be very simple to get huge net speedups with AVX-512 despite the downclocking, in game physics or anything else.

its also relatively common to write multiple versions of SIMD code (or use tools like ISPC or metaprogramming) to leverage whatever SIMD instruction set a cpu has. Such as the DOTS system in Unity. Games will happily leverage AVX-512 as soon as a fair number of desktop cpus support it.



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