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| | Graphical effects in Duke Nukem 1 and 2, part 1 (lethalguitar.wordpress.com) | | 28 points by drakerossman on July 14, 2024 | past | |
| | Graphical effects in Duke Nukem 1 and 2, part 1 (lethalguitar.wordpress.com) | | 7 points by jandeboevrie on July 13, 2024 | past | 1 comment | |
| | Full Duke Nukem II source code recreated (lethalguitar.wordpress.com) | | 1 point by thunderbong on Jan 27, 2024 | past | |
| | Full Duke Nukem II source code recreated (2022) (lethalguitar.wordpress.com) | | 1 point by mariuz on Jan 26, 2024 | past | 1 comment | |
| | Re-implementing an old DOS game in C++ 17 (2019) (lethalguitar.wordpress.com) | | 54 points by throwup238 on Jan 25, 2024 | past | 4 comments | |
| | How Duke Nukem II’s parallax scrolling worked (lethalguitar.wordpress.com) | | 250 points by bpierre on July 15, 2022 | past | 66 comments | |
| | Re-implementing an old DOS game in C++ 17 (2019) (lethalguitar.wordpress.com) | | 198 points by mariuz on April 15, 2022 | past | 25 comments | |
| | RAII with C Libraries (lethalguitar.wordpress.com) | | 1 point by ingve on April 23, 2021 | past | |
| | Optimizing RigelEngine’s OpenGL Rendering for the Raspberry Pi (lethalguitar.wordpress.com) | | 40 points by ingve on April 22, 2021 | past | 7 comments | |
| | Challenges in adding widescreen mode to Duke Nukem II clone (lethalguitar.wordpress.com) | | 1 point by desi_ninja on Dec 30, 2019 | past | |
| | Re-implementing an old DOS game in C++ 17 (lethalguitar.wordpress.com) | | 53 points by ingve on May 29, 2019 | past | 23 comments | |
| | A technique for using automatic memory management (RAII) with C libraries (lethalguitar.wordpress.com) | | 2 points by ingve on Oct 24, 2017 | past | |
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