Not really trying to coin the term, I just gravitated to it when I was thinking about this topic. I've actually been thinking about this for a few months and two thoughts have dominated my mind:
1. As a UI designer, I love flat design. Probably that's partly due to it being new and refreshing, but I do appreciate cutting down the visual noise to a minimum and focusing on the content.
2. As a UX designer, flat design is extremely problematic for all the reasons I discussed in the post.
I'm happy this has started such a discussion and hope it can help other designers form their own opinions with this whole flat movement.
That's a good point guys. I didn't really intend for the Find Your Friends screen to represent Apple's UI aesthetic as much as an extreme example of real-life metaphors. It's pretty clear Apple is going away from that look as fast as they can.
you're right, there is a place for "sales" in most every company at some point in their lifecycle. In the post I was more discussing engines of growth relative to early stage startups.
1. As a UI designer, I love flat design. Probably that's partly due to it being new and refreshing, but I do appreciate cutting down the visual noise to a minimum and focusing on the content. 2. As a UX designer, flat design is extremely problematic for all the reasons I discussed in the post.
I'm happy this has started such a discussion and hope it can help other designers form their own opinions with this whole flat movement.