A lot of these things sound cool but sometimes I'm curious what they're actually building
Like, is their bottleneck creativity now then? Are they building naything interedting or using agents to build... things that don't appeal to me, anyway?
You don't have to review your own code if someone more capable is willing to (just communicate that it isn't reviewed; someone can also ask AI to comment on what the code does for review)
There’s two issues here. Plagiarizing as stealing from another source (damages to 3rd party), and plagiarizing as pretending another’s ideas are your own (damages to self).
Most of us here probably agree that A is not really a problem, but where people stand on issue B is where the value divide comes from.
Broad brush comment but studies like this kind of seem useless for a couple reasons here
One position I don't see defended as much anymore is an elitist position, i.e. even if social media & games (sm&g) are harmful to a majority of teens, there still might be a minority of teens that thrive with the sm&g and their thriving might be argued to be "worth" the suffering of many (think: geniuses who can make the world much much better)
Another direction to go in is, independent of studies, what kind of world do we want for ourselves and our kids? Do we want them to be able to play some games and access some social media? I could see them for example playing online chess and following chess masters on social media, so these could indeed be a part of something of an ideal vision for our kids. So I guess there isn't often much discussion of trying to pursue the ideals of childhood or adulthood and about crafting that vision of what activities that involves and then connecting our lives to a kind of plan for following such a blueprint. (This requires no social study to establish as far as I can see)
Termux > install mpv > mpv "[URL]" (or mpv --no-video "[URL]")
Alternatively:
Termux > proot-distro > set up audio > play in browser like firefox
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