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No idea or visibility into Steam's backend. Hope to god they are not using C for this very reason. Great for games, terrible for SAS


If you wrote it like that this bug would happen in every language. There is nothing in there that is worse because of C.


Yeah, but in other (more high-level) languages you simply wouldn't compare strings byte by byte.


Neither would you do it in C.


Their webapp is (AFAIK) all PHP; not sure what the backend looks like.




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