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on July 21, 2015
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Implementing fast, ray-traced soft shadows in a ga...
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banachtarski
on July 21, 2015
[–]
Are you kidding me haha. The shadows in the left are noticeably sharper and the right shadows are all non-physically blurred with a gaussian kernel or something.
on July 21, 2015
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Retr0spectrum
on July 21, 2015
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Did you actually read the whole article?
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