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davmre
on April 27, 2015
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Random Points on a Sphere
Yeah, the Gaussian trick is like programming in a high-level language: using existing abstractions lets you write clean and concise code, at the price of some efficiency versus the optimal engineered-from-scratch solution.
carlob
on April 28, 2015
[–]
I'm not sure I agree, I think the really high-level option is to use a library and not roll your own.
For example:
https://www.gnu.org/software/gsl/manual/html_node/Spherical-...
davmre
on April 28, 2015
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Fair enough. Though it looks like gsl_ran_dir_nd is implemented using normalized Gaussians, so in this case we're back where we started. :-)
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