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That's a very nice control system. Smooth tracking, and no visible jitter in the shot. Tracking reliability will be the big issue; losing track on the hero during a shot is unacceptable.

I wonder how they do tracking. The tracker in OpenCV isn't that good, but then it's about fifteen years old.

Movie production will soon be using fewer Louma cranes and manned helicopters.

They'll eventually need to put an ADS-B transponder (there's a 100g unit available for drones) on the thing and get the procedures in place with the FAA so productions can use this in areas near airports. That makes the drone radar-visible to air traffic control and other aircraft.



Founder here :). Thanks for the great comments! OpenCV has very rudimentary tracking capabilities. This is why we went back to the drawing board and developed something that is robust in a wide number of cases including in busy environments or where saliency is not high.

You are correct about tracking reliability, however, most of our early customers were more worried about creative control and smoothness. So, we've worked hard to make sure they get that level of control while not having to worry about the minutiae of controlling a drone/gimbal.

In cases of occlusions or odd situations where it may lose track of the actor, they are more than happy to quickly re-initiate tracking.




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