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I'm surprised the author criticised their artistic ability so much. I found the art style quite endearing and seeing the different graphic styles to emulate different systems was impressive.


OP here. Thanks for that!

I'm a little bit better now, but I guess it looks different when you see the end result. Believe me when I tell you the process was quite painful and it involved starting over several times :)


Out of curiosity, what tools do you use to make the artwork for your games? Anything outside of the standard linux image applications (gimp, inkscape) ? I've always been curious about making my own game, but when I sit down to work on the art assets, I end up getting very frustrated and tend to put those projects aside.


I use Gimp mostly, once I learnt how to tweak it for pixel art it is quite good.

For me all starts with the right palette. It really helps to get what you're looking for. I usually work with 64 colors (unless there's any special restriction, of course).


Did you use any guides or anything specific to get started on pixel art in gimp? If not, any advice?


There are some pixel art tutorials: http://www.pixelprospector.com/the-big-list-of-pixel-art-tut...

For me it really helped to configure Gimp for pixel art: set the pen to 1 pixel, save some palettes, set the grid to 8x8 when doing Spectrum graphics, a keyboard shortcut to show/hide the grid, etc. Gimp defaults are not good for pixel art.

Other than that, jut zoom as needed. I usually scale the games x3 when trying a retro style, but in Gimp I draw mostly at x8.


Also, keep multiple windows open at different zoom levels!

It's pretty ancient, but here's Larry Ewing's notes on how he created the original Tux image in Gimp: http://isc.tamu.edu/~lewing/linux/notes.html


Thanks! I will give it a try!




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