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No, actually he dismissed realtime raytracing out of hand on the false premise that it still requires manual artist texture creation.

We have solutions to "truly dynamic behavior", its called a physics engine. Scalable content creation has solutions also, i.e. 3d scanning and procedural generation.

Real time path tracing is where its at these days, not ray tracing anymore.

All of this stuff can go in hardware and it will within a few years. Main thing holding it back is a lack of resources. I.e., you have billions of dollars being spent on tweaking hardware and software for cheaty approximations and manual artistic endeavours rather than on advancing the technologies I mentioned.



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