What truly disappointed me is the lack of any hardware for 3d graphics.
It was around 1990-91 where it was obvious that computer games were going 3d.
In the arcade, the most amazing coin-ops with 3d graphics had been consistently Sega's, with amazing hardware sprite scaling and rotation.
At home, Catacomb 3D was already raising eyebrows, Wolfenstein 3D was in development, but the most amazing game of that era was Wing Commander, with 3d graphics that the Amiga couldn't do at all.
But instead of planning a new Amiga with improved 3d capabilities, Commodore was developing...CD32. When CD32 came out in 1993, it didn't have whizzbang sprite scaling and rotation nor did it have 3d graphics capabilities.
Commodore couldn't have been more shortsighted with the Amiga.
It was around 1990-91 where it was obvious that computer games were going 3d.
In the arcade, the most amazing coin-ops with 3d graphics had been consistently Sega's, with amazing hardware sprite scaling and rotation.
At home, Catacomb 3D was already raising eyebrows, Wolfenstein 3D was in development, but the most amazing game of that era was Wing Commander, with 3d graphics that the Amiga couldn't do at all.
But instead of planning a new Amiga with improved 3d capabilities, Commodore was developing...CD32. When CD32 came out in 1993, it didn't have whizzbang sprite scaling and rotation nor did it have 3d graphics capabilities.
Commodore couldn't have been more shortsighted with the Amiga.