> Not that I have heard of it before this post, though.
Tetris Friends does this for their multiplayer games[1][2]. When you "play against people", what you're really doing is playing against their replays. It's quite clever, and it had me fooled for a while while I was still in college.
The interesting consequence of this is that since you can react to the repalys, and the replays can't react to you, players will almost subconsciously play attack and defense in a smart way to win the game. So most players will have a win ratio of over 50% in a multiplayer game. It's a neat trick to keep everyone happy.
Tetris Friends does this for their multiplayer games[1][2]. When you "play against people", what you're really doing is playing against their replays. It's quite clever, and it had me fooled for a while while I was still in college.
[1]: http://harddrop.com/forums/index.php?showtopic=1434 [2]: http://www.destructoid.com/tetris-friends-has-instant-six-pe...