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Mojang actually is even more profitable than stated in the article. Unbelievably profitable.

Mojang AB[1]'s profit is 324m SEK after taxes (39.3% profit margin before taxes) but they also paid out a lot money to Notch Development AB [2] (Which is 100% owned by Notch) in licensing fees. Notch Development AB had 637m in revenue, (almost?) all of it from the licensing fees from Mojang, with a profit of 467m (97.24% profit margin before taxes)

Mojang AB is owned by Notch, Carl Manneh and Jakob Porsér while Notch Development is soley owned by Notch. That is some good future proofing of his assets, in case of disputes or whatever down the line.

[1] http://www.allabolag.se/5568192388/Mojang_AB

[2] http://www.allabolag.se/5567597686/Notch_Development_AB



If that Allabolag page doesn't get you inspired, I don't know what will.... :D


Not to mention that they make up around 40% of the Swedish Game Dev revenue and 70 all of the profit. Though, most other devs are actually owned by EA et al. So there is probably some Hollywood-style accounting going on

http://www.dataspelsbranschen.se/media/134049/spelutvecklari... Swedish only sorry, page 6 & 7 for the numbers


Just read that report this morning, some really interesting up and comers too.


Definitely!

We should see a good spike in Starbreeze's revenue as well as both Payday 2 and Brothers: A Tale of Two Sons have sold well and received good reviews.

I expect there will be a fair few mobile/casual game companies coming up once the devs over King start creating new companies. Candy Crush has been such as success that we will probably see more along that line in the future.


Yep! As part of the article research, we actually came across countless companies who have developers who have contributed to some of the bigger hits like CC etc. Will be very interesting to see how those dev's use that knowledge and apply it to new companies.




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