I would worry less about the name, and more about using Blizzard's assets ... The player's avatars and the units/races/leagues icons are ripped straight from them.
Yeah there might be some issues with it if it became very popular. However there are already so many StarCraft apps in the app store that I thought maybe Blizzard is okay with it.
It's fine (probably). While you can trademark and copyright an abbreviation, my searches turned up no matches. Additionally, there are dozens of other sc2-related apps in the App Store.
Not a Starcrafter (term?) at all so I can't comment on the app itself, but your site looks beautiful on my laptop - the parallax effect is great, and the scrolling takes advantage of it despite being only a few screens long (which is for the best). Nice work!
awesome. where did you get the data from? specifically, wins, losses, league info, etc. i wanted to try to make a program that reasoned your best chances of winning based on who you are facing and how they play, but the proper APIs didn't exist to get any of this data.
given the reason i was attempting to access the data, i could see why they don't expose it. :)
far be it from me to shamelessly self promote, but i'm not sure i'll ever find a more apt route for promoting this one, so i don't mind. a few months ago i finished a node library that scrapes Blizzard and exposes unit attributes through an HTTP api: https://github.com/catshirt/sc2-unit-api
I'm scrapping player data (achievements, ladders, history, etc) directly from Blizzard. As for units/buildings information I had to update them myself right now which is a bit of a pain.
Last for rankings, I'm taking data from sc2ranks.