Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I agree this is not taking advantage of the GPU, but it's not making a draw call for every pixel either.

It looks to me like it's probably making a single call for each frame. Perhaps it mostly depends on how well the pixels.data[] call is implemented.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: