In .NET 11 C# async management moved to the runtime, mostly eliminating heap allocations and also bringing clean stack traces. You really only need to think about ConfigureAwait(false) when building shared libraries or dealing with UI frameworks (even there you mostly don't need it).
Sure, it’s really fine for what it does, but it is not significantly easier to deal with than Rust async, and remains fundamentally unsuited in several scenarios where Rust async works really well.