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I don't think Minecraft's renderer will be PSO-heavy enough to have stuttering issues. It's not a state-of-the-art compute-driven renderer that supports artist-driven workflows with custom materials and shaders... it's just a voxel renderer with very primitive lighting.


I wouldn't trust them to not implement the next version of Minecraft in UE5 with nanite and lumen


And by voxels you mean triangles


Are you the real direwolf20?




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