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UO? I don't remember any complex NPC systems there. Ultima 7 had daily schedules and the veneer of a functioning economy though


Well, I said aspired to. They had ambitions that eventually got walked back to more basic behaviors. Here's an article from Raph Koster on it:

https://www.raphkoster.com/2006/06/09/why-dont-our-npcs/




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