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We fixed this, please try again, also if anyone knows how to run a Three.js shader without exploding people's laptops I am very open to suggestions.




curiously other pages with three.js demos at the landjng page like svelteflow.dev/ doesn't have this issue

i think the trick is to not attempt to render at each frame (that is, don't try to provide something similar to a game engine). just render it based on user input, like the page I linked




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