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> The Paradox Mods platform will remain the only officially supported mod hub, so deep code mods akin to CS1’s may never return.

As someone else pointed out, this is false. I have also created mods for both CS2/CS1 and I would even say it's the opposite. In my opinion, CS2 allows for even deeper code mods because they have mod tooling built right into the game unlike CS1. The host of the mods (Steam Workshop vs Paradox Mods) doesn't change anything related to mod capabilities.

> ...its long-time partner Colossal Order announced a quiet but monumental shift.

Ah yes, "quiet", like how it's been posted on every CS2 social media account, and blasted in every possible space of CS2. Haha Absolutely nothing "quiet" about it.



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