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Yeah, the freely available Python libs may not seem polished enough. [edit: not that I have experience trying to ship multiplatform games with them] But: if you flip it around embedding Python in your C++ framework as a "scripting engine", it's pretty crappy too compared to a natively Python-driven system. And since most people aren't starting from scratch it's not so easy to configure the custom engine as a bunch of Python extensions either.


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