Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

> the point they were making wasn't just about pure quantity, even though that's what they said directly

(emphasis mine)

> Obviously, the implication is that they're talking about "real" games, as in fully-produced games that are published on PCs and consoles

Is "real" games like "no true Scotsman" games? As you note, GP said "games ever made" rather than (for example) "PC games". But your reframing of the category makes me wonder - what percentage of Steam games are also on the App store? I wouldn't be surprised it if is more than .01%.



> (emphasis mine)

What does the emphasis add? I know what I said. Is your point that OP did actually seriously think that App Store only represents 0.01% of the video game market quantitatively? Or is it that you understood the subtext of the message but think that ignoring it is preferable?

> Is "real" games like "no true Scotsman" games?

My previous comment fully explains what I meant, and I also put "real" in quotes for a reason. All over this thread, the #1 complaint people have is that iOS devices are given lots of computing power but lack the capacity to do most "serious" performance-demanding tasks, and I explained which games are represented by those and why people want them.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: