compared to every exception-based language I’ve used, rust error handling is a dream. my one complaint is async, but tbh I don’t think exceptions would fare much better since things like the actor model just don’t really support error propagation in any meaningful way
real
compared to every exception-based language I’ve used, rust error handling is a dream. my one complaint is async, but tbh I don’t think exceptions would fare much better since things like the actor model just don’t really support error propagation in any meaningful way