Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

a lot of "unearthly lighting" is because of regolith' contra-reflexivity

it reflects light in (roughly) the direction of light source

so you have /even bigger/ contrast between shadow and its border than you'd expect from "no air to soften shadows with dispersed light"



Is that different than rerto-reflection?


I think I simply made a mistake in remembering the word :I

thank you




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: