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I agree that you couldn't have done Fusion 360 on an Apple ][ or a Compaq Deskpro 386. But see https://news.ycombinator.com/item?id=42087099 for my notes on what kind of 3-D graphics you could have done on hobbyist computers of that time period and how we actually did do 2-D CAD on them.


It was time of Moore law, and computers grow extremely quickly. I remember, I run 3D Max 2 on 486 with 4mb of RAM in 1996.

Models where severe limited, at most few thousands triangles per scene, but it was enough for talents to make crazy things.




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