While true, I'd argue the way C# is used is closer to Java than C++, despite the tools it provides. Also I think Go allows manual memory management as well, although close to nobody uses it. In my head, there's a "sharp" divide between GC langs and non-GC langs. While the GC langs may provide some shallow hacks to get close to what lower-level langs can do, for those lower level langs that's all they can do. And typically it's not a 1-1.
The tools C# provides are far from "shallow hacks". Go does not provide "equivalent" ability to malloc and free, or write C structs with explicit layout. Does not have the same type of struct generics C# has ala Rust or C++ templates, it's not even close.
Perception problems do not affect technical capability, and there exists a world of gamedev beyond enterprise engineering that treats C# appropriately.