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Has anyone made a game where cheating is not just explicitly allowed but is in fact the game? It really seems like there could be something there.


Whenever there's community servers, hack v. hack servers are bound to follow. For integral game mechanics? There's almost always a mechanic balancing anything hack adjacent.


Unsure if anyone has made a game specifically for that. But there are plenty of intentionally unsecure servers (no VAC, or other anti-cheat) in games like counter strike for Hacker vs Hacker.




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