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> This has been the running meme since mid 2000s. You have to see that Glest, 0AD and Spring RTS are in some ways anomalies.

Those aren't the games I'm talking about.

> A ridiculous amount of these RTS games will not make any impact to the genre, of the few which are released.

That's true of any genre. There are notable FPSes every year, but for every one of those, there's probably fifty random ones hardly anyone's ever heard of.

> It’s always a great year for RTS games, except it never is.

AoE4 seems to have done well for itself, it has a stable and decently high player population on Steam. But yes, most of them fail or sputter out.

> the last big RTS title was in 2010: Starcraft 2.

If your bar for 'big' is SC2 then the only big RTS title ever was SC2, since it was definitely the biggest budget and most anticipated. Most of the golden age RTSes were made in a couple years with moderate-sized teams on moderate-sized budgets. Hell, Brood War came out in the same year as Starcraft 1.

> And starcraft 2 is by communal investment dead as most of the serious players migrated back to SC1.

Not even close to true? Korea moved back to SC2 a long ass time ago, and Blizzard abandoned SC2, but it still has community support.

> Most action you’ll see today is on SC1 and AoE.

No, the biggest RTS is SC2. But after that, BW, AoE2 and AoE4 are the next biggest.



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