A before and after demo would help. I don't even have time to actually make music anymore, I'm not going through the trouble of installing this and then finding or creating a suitable midi file just to test it.
Because I assume this works on single track compositions and not full compositions, which would increase the time I'd need to spend finding a suitable midi file. I did check if one was included in the repository, but there isn't.
If you work on something for 5 years, adding a quick demo isn't too much to ask for, is it? I'm sure I'm not the only one who has negative time to spare.
Ad hominem is not a great way to reply to valid criticism on something that is easy to fix and greatly affects the potential reach of a project like this.
cool! might be able to improve substantially with low effort using a simple approach to capturing dynamics like adding a few lags of the existing features.
I mean, you are already "performing"; it's not as if it is computer-generated (or drawn with the mouse), so it should already be "humanized." I believe the real issue lies with subpar MIDI keyboards that lack sufficient responsiveness. This is rarely a problem for me with guitars, where I can always dial in velocities with exactly the precision I have in mind (and I'm an amateur).
FYI Another way MIDI is humanized in DAWs is in the temporal domain (i.e., rhythm/timing). This was popularized by Ableton's Groove Pool [1].
Also 'groove pool' as a term comes from acid pro, which predates ableton (and has always been able to extract groove timing from audio as well as midi)
It’s a lot easier for me to play with proper dynamics on an actual piano versus a keyboard. Maybe if it’s an extremely fancy weighted one, it’d be okay, but I generally don’t have access to one of those.