> For the coastline, I wanted to make island/continent maps that are surrounded by ocean, so that I don’t have to deal with people walking to the edge of the map. For the mountains, I started with something simple: mountains are whatever’s farthest from the coastline.
You mention in "Impassible borders" that there are no cliffs yet. I'd be interested to see how that gets implemented.
I'd also love to see someone code a Roguelike for this - one polygon per move, maybe?
> For the coastline, I wanted to make island/continent maps that are surrounded by ocean, so that I don’t have to deal with people walking to the edge of the map. For the mountains, I started with something simple: mountains are whatever’s farthest from the coastline.
You mention in "Impassible borders" that there are no cliffs yet. I'd be interested to see how that gets implemented.
I'd also love to see someone code a Roguelike for this - one polygon per move, maybe?