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> Famously, what made Tetris so different was it's soviet style. There is no end let alone a solution. There is no second chance. Your mistakes just pile up until you fail.

This is the central theme in the Tetronimia (Tetris clone) description:

> "The only winning move is not to play"

And later:

> I don't like computer games. They:

> Steal your time

> Replace meaningful activity

> Show how easy it is to manipulate a human into doing silly things

> Deceive you into thinking you're in control

> Disappoint you in the end

> Tetronimia does all of the above. Nothing more. It's ideal. Did I mention you can't win?

https://github.com/indiscipline/tetronimia



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