> Famously, what made Tetris so different was it's soviet style. There is no end let alone a solution. There is no second chance. Your mistakes just pile up until you fail.
This is the central theme in the Tetronimia (Tetris clone) description:
> "The only winning move is not to play"
And later:
> I don't like computer games. They:
> Steal your time
> Replace meaningful activity
> Show how easy it is to manipulate a human into doing silly things
> Deceive you into thinking you're in control
> Disappoint you in the end
> Tetronimia does all of the above. Nothing more. It's ideal. Did I mention you can't win?
This is the central theme in the Tetronimia (Tetris clone) description:
> "The only winning move is not to play"
And later:
> I don't like computer games. They:
> Steal your time
> Replace meaningful activity
> Show how easy it is to manipulate a human into doing silly things
> Deceive you into thinking you're in control
> Disappoint you in the end
> Tetronimia does all of the above. Nothing more. It's ideal. Did I mention you can't win?
https://github.com/indiscipline/tetronimia