LOL that’s such a disrespectful take… the gameplay design in those games are second to none. That’s something that needs to be fine tuned from scratch each time.
That is an understatement. The amount of refinement they have done now on various games is starting to feel like it is beyond just pure iteration but is a result of intuition that cannot be taught.
Not OP and a bit of an aside but, funnily enough the leap from BotW to TotK actually was the first time in a while that I felt like Nintendo didn't really bring that kind of refinement and innovation. It wasn't not a bad game, not by a long shot, but it lacked that usually tight gameplay and experience that you come to expect. This is in large part the open world as it felt like they used scale rather than refinement to get those across the line.