Yes, but this is an unrelated issue. Last game I have seen to not have an "hardware cursor" option/default was a badly made DirectX 8 one that has trouble running on Windows 7.
>In my experience 30 FPS is perfectly fine for a game like this, I'm not sure what do you mean about "scrolling" ?
A top down city sim 'scrolls' up/down/left/right around a map, which is a movement that is strongly associated to screen tearing -- which i'm not really sure is a relevant thing to bring up given the variety of v-sync options available.
Even a game locked at 30fps that 'scrolls' often shouldn't experience significant tearing with the options out there.
Even without tearing, a high framerate is very desirable for scrolling around a map or web page. For instance, iphones are widely praised for excelling in this regard. It's just easier on the eyes if things on screen move smoothly when you scroll/pan around, it's less fatiguing.
In my experience 30 FPS is perfectly fine for a game like this, I'm not sure what do you mean about "scrolling" ?
It's the much more fast paced, mostly first person games that really need those 60+ FPS...