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Things being "a waste of screen real estate" was a bigger issue when we only had 1024x768.

Now we have extremely high resolution monitors, and we use that to get really smooth angled lines and anti-aliasing, scaling up the visuals and decreasing the logical DPI, but the lack of a hard edge to grab doesn't get wider when the visuals are scaled up: it's still a single pixel wide.



> was a bigger issue when we only had 1024x768.

> Now we have extremely high resolution monitors

I don't think you underestand the problem. /s

The 4x3 aspect monitors were bigger. The 16x9 added only horizontal space.

We still need the same "real" size of items in the real world. And there is a trend to occupy the space with useless staff: ribbon, big G logo, status messages not about what you do but about bugs and internal program stucture.


> The 4x3 aspect monitors were bigger. The 16x9 added only horizontal space.

Unless you had a large monitor back then and a small monitor now, this is incredibly incorrect.

Back in the 1024x768 days, most people probably had a 15" monitor. You might have had 17" if you were lucky. Even at 17", that monitor is only 13.6 x 10.2"

Now, People on a 16:9 are likely running a minimum 22". At 16:9, that's 19.2 x 10.8".

...shit you might be right. But really only if you had a large 4:3 monitor and now have a small 16:9 monitor. 4:3 15" is 12 x 9", and 16:9 24" is 20.9 x 11.8. 27" is 23.5 x 13.2.

Laptop screens are of course a different beast. Still though, with resolutions being higher, certainly they could have used a pixel or two to create an actual window edge.


It's pretty much as big an issue now, because my field of view has not gotten any bigger.

And I think you missed the essential part of my comment: The reason it's a waste of screen real estate for me is that there is no need for any edge to grab when I can grab the window anywhere by combining with a keypress.

I have more real estate to "grab" than you can ever get with borders that way, without dedicating any space to it at all.




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