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Agree with these points, but at 1.5 I'd insert: intimate knowledge of the maps. "Holding angles" is such a profound advantage, and requires knowing the maps inside-and-out.


To me this fits under the game sense category. I don’t think these are really a linear progression. It’s absolutely possible to get much better at “game sense” as a way of compensating for aim that isn’t that great. At high levels, you’ll see pros who can take out cheaters with an aim bot because they know enough about the maps and angles and game mechanics to overcome perfect aim and reaction time.


You can get there by just playing really slow. Always wait for your opponent, don’t push, etc.


This is why I'm glad they added per-map ranks in competitive.




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