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that's what a rendering framework does for you.

A game engine is much more - it includes systems like physics, game object representations (like unity's sort-of-ECS), save/load, animations etc.



no, a rendering engine just handles rendering, they listed multiple other things. don't conflate your definition to mean more than it actually literally does.

using game engine's builtins for the things you don't want to abstract yourself makes complete sense, keep the game to "game logic"




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