This is my first iOS app, so it was definitely a learning experience, but I'm happy with the what I shipped! I'd love to hear your feedback and I'm already planning new features and UI improvements for the upcoming versions.
It looks nice at a glance, but it's really hard to make out any details in those screenshots. Any chance you can up the size of the images in the carousel (preferably to full 1024x768)?
Assuming GitHub Enterprise is setup like GitHub:FI was, no it won't...
However, that's something I'm very much interested in supporting, and I don't believe it would be hard to add. (GitHub:FI support is as simple as changing all instances of github.com to mycompany.com)
If you (or anyone else interested in BugHub on GH Enterprise) want, email me at randy dot luecke at [ME] dot com because I'd love to work with you to, hopefully, get it in the next release.
I've had several inquires about this. I'm hesitant to talk about what I might do in the future, but if the market is large enough for an iPhone app I would certainly be open to making one. Since GitHub has their own iPhone app I'm not sure how much of a market there is for a comercial iPhone app.
I think the market for a Mac app might be a bit larger, so I'd love to know what everyone thinks about a version of the app for either the iPhone or OS X.
A Mac app with notifications for new issues would be awesome. We use pull requests extensively at work, and it's annoying to have to periodically keep refreshing the webpage to see if things have been integrated yet.
I think you might be missing a profitable niche. Github already has a great website and a github:issues iPhone app. Github customers are overserved.
On the other hand, companies that use FogBugz, are underserved. All iPhone FogBugz apps are crappy. FogBugz mobile website is barely usable. If you created a FogBugz client, you'd face no competition to speak of, and an (admiteddly smaller) market of customers who pay $25/mo for each developer account. Which means you could price your app higher and people would still buy (I would have no problem with paying $40 for a FogBugz client — a good one).
I decided to tackle iOS as a learning experience. I've put some initial work into a desktop client, but as people have show here there seems to also be a demand for a better iPhone app... So I don't want to commit publicly to either app... But I do want to gauge the demand for either and iPhone or Mac version.
I've been working on it for a few months now... The product had several iterations, first as a cappuccino app, then as a Mac app, then finally I decided I'd learn more by building an iPad app.
I didn't build a universal app because I didn't have the time to make it. I wanted the experience to be great, and I wanted to ship by December (I was three months late). So I can't comment on how difficult it would be.
I am a core team member for the Cappuccino Framework, so I know Cocoa (on OS X) pretty well... The transition for me wasn't too difficult... I just used the apple documentation.
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