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Does anyone know if OpenGL's 1024x1024 image size restriction is being raised as well? Seems pretty limiting to not even be able to make an image that's as big as the screen without tiling four of them together.


The max texture size has been 2048x2048 since the 3GS


Sounds like on the new iPad the max has further increased to 4096x4096


Does anyone know if OpenGL's 1024x1024 image size restriction is being raised as well?

Referring to the maximum texture size, I assume? Don't current iOS / PowerVR implementations have a max texture size of 2048x2048? It isn't intrinsic to OpenGL but is implementation specific -- for instance the Mali-400 (GS II) and Tegra 2/3 is 4096x4096.




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