Does anyone know if OpenGL's 1024x1024 image size restriction is being raised as well? Seems pretty limiting to not even be able to make an image that's as big as the screen without tiling four of them together.
Does anyone know if OpenGL's 1024x1024 image size restriction is being raised as well?
Referring to the maximum texture size, I assume? Don't current iOS / PowerVR implementations have a max texture size of 2048x2048? It isn't intrinsic to OpenGL but is implementation specific -- for instance the Mali-400 (GS II) and Tegra 2/3 is 4096x4096.