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You should probably give credit to Casey / Handmade Hero with regards to your windows platform code. Well its kinda scattered around, so probably just credit in general.


True, Casey/HH was a huge inspiration and the project started from following the first few days of Handmade Hero. I should mention it.


So... not from scratch?


Here 'from scratch' probably means 'from fundamentals', e.g. without a prefab game engine, as opposed to 'taking no inspiration or lessons from anyone else or using any library code written by other people'.

Though that would be one hell of a project.


I mentioned in a couple of places that I did use other people's file loading libraries (mainly Sean Barrett's excellent stb libs).

“If you wish to make an apple pie from scratch, you must first invent the universe” :)


> “If you wish to make an apple pie from scratch, you must first invent the universe” :)

This is something I posted on Casey's first handmade video, together with some counter arguments to his rant on the shortcomings of c++ and windows. He has since disabled comments.




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