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Another recent cool work in this field is this paper : https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/

They manage to get the same quality, with <1hr of training, and running at 60fps 1080p, it uses point cloud instead of volumetric representation



I'm anxiously waiting for the code (or for someone to reimplement it open source). Sounds very fun to play with.

I've recently been having fun with OpenMVS [1]. Using Gaussian splatting (which is initialized with a point cloud) would bring it to the next level!

[1] https://github.com/cdcseacave/openMVS


A few years ago, after my grandparents died, I went to their apartment and took around 2000 photos to run them through OpenMVG and OpenMVS and make a 3D model to remember it forever.

This looks way better, I hope one day I have the hardware to be able to run it...



thank you SO much for posting this, and to the HN community for putting it at the top

i think yours is the only comment with actual value (and i'm including mine)




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