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some game developers do want to do this. i've gone out of my way in the past, even as a junior, to make efforts in offices to encourage developers to play their own game, and preferably with audio on and for more than 2 seconds at a time... and on the target platform instead of your turbocharged dev pc.

this can be as simple as a high score competition (imagine making a game with scoring mechanisms and no leaderboards, yes thats you Codemasters!)

i am still absolutely dumbfounded when i meet devs who do not play their own games, let alone play them thoroughly.

modern game development is mostly pretty brain dead, and nintendo and their first party studios tend to be exceptional, some of the very best out there.



I worked in a medium-sized Racing Games studio, and we were only 5 players out of 100.

When I asked for testing time and space with the team, management shut me down. It's like selling a good product is secondary XD


It's the gamedev version of Agile. Release early, patch often.


don't ask for forgiveness, or permission. take your lunch time to send an e-mail that makes it inevitable.




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