A nice compromise (since a wedding photo booth isn’t going to be super choreographed) could be to group the cameras in to, say, two groups. Trigger them periodically, 180 degrees out of phase with their neighbors, and assuming the virtual camera is moving by one real camera per frame, you’ve got double the frame rate but can still choose a path in post-processing. And of course it could easily be abstracted out to n camera sets.
This is getting pretty complicated though, he “hard-coded” the camera motion into the shape of the frame. Physical things are hard, haha.
Depends on the setup you're using the trouble with doing video is to get the effect to be smooth you need frames at very particular times from each location which is tough to ensure out of video equipment where a bank of cameras you can trigger to take a single frame in sequence. To do the same with video you need to have a system to send a slightly out of phase sync signal to each camera in the array or just wing it and fudge the jittery motion and ramping with some VFX in post production.