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Are you guys going to separate the networking code from the engine? I would love a sane networking framework to use with Unity/Unreal. I've been writing my own source-esque networking to work with Unity but it's far from perfect. I would love a solid open source implementation here.


I've been wanting to do this for years. It's still sitting in my IDEAS.md[1] file. But it does require some abstractions that sit above reliable UDP or other alternative transports.

You need an idea of entities or at least some abstraction for a rewind buffer so that you can make calls to some sort of reconcile or predict function.

I don't have an idea of what that looks like in my head. I'd have to think about it. I know it can be done.

[1]: https://github.com/andrewmcwatters/IDEAS.md




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