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What do you need for "real" threads functionality, beside shared memory? Shared mutexes? Fair; Rust somehow implements them, but I don't know how. Shared file descriptors, sockets, etc? They don't seem to exist, and if they did, I think sending (moving) them between threads in a message would do the trick.

What else am I missing?



More compute power, for games. I need about a half dozen CPUs running flat out.




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