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This is currently very common for chess. Comparing players with AI decisions. It's less "You got lucky today, you're banned" and more "your movements matched up with AI patterns for a long time, so you're trust score has been lowered and you'll be put with other low trust players for a while".

There is more data than just win/lose here. Using ML you can analyze exactly how the player moves, etc and get some kind of probability



Hey, you'd better go let OP know that everything's OK! Me, I think that chess, a turn-based, 2D game which uses the same "map" every time, might have a few fewer inputs to analyze than an FPS, but what do I know.




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