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I'm almost too afraid to ask, but is WebGL rendering really necessary for displaying an interactive 2D vector map as opposed to using SVG or Canvas?

Is it, because sth. like a full street network layer would degrade performance too quickly?



If you want to display infinite fractional zoom levels, WebGL is mandatory. That's what most consumers will expect from a high fidelity map application, because that's the way Google and Apple Maps work.


High Fidelity.. Pity their road names don't zoom up to some degree.. it is so hard to read the road names, that as an old bugger i need a magnifying glass..


Not vector but raster with leaflet: would https://www.osmap.uk/larger-text/ (as an example) help in reading road names?


Infinite fractional zoom levels, right thanks.


I think running stuff like that on the GPU is just more efficient than running it on anything else.




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