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doesn't fit the AAA definition, but counterstrike is very popular and has a f2p + cosmetic-only items for purchase.

I can see how the mechanics around lootboxes specifically can be problematic, but overall, f2p + paid skins seems like a pretty good business model for a game. no one is priced out of the base game, which is a) just nice in general, and b) leads to a healthy playerbase size. the people that care the most end up funding the ongoing support, and the developer is incentivized to make the base game enjoyable enough to be worth purchasing skins for.



CS:GO is a bad example with the Valve-ignored gambling that exists for it, due to the skins having real world monetary tradable value.




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