Yes, I'm for sure describing a perverse incentive structure, but one that's easy to fall into, almost a default state. If you get enough well-intentioned people together they can break the cycle, and then you have a healthy team.
> Bottom right should be "points lost" imo.
There's a certain breed of hot-shot dev who truly believes they're gaining status by making cryptic, in-the-know references, and there's another breed who falls for it. When it comes to social status games, if enough people believe it, it becomes true.
> There's a certain breed of hot-shot dev who truly believes they're gaining status by making cryptic, in-the-know references, and there's another breed who falls for it. When it comes to social status games, if enough people believe it, it becomes true.
Yes, this is what I described in point 2. Again, I'm not saying it isn't a real thing. At the same time, I wouldn't call it the norm either.
> Bottom right should be "points lost" imo.
There's a certain breed of hot-shot dev who truly believes they're gaining status by making cryptic, in-the-know references, and there's another breed who falls for it. When it comes to social status games, if enough people believe it, it becomes true.